txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x 0.01 y -0.05 z 0.01
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
ability "Agth_Flying"
Ability "Fighting_Flying"
ability "DefaultShootingFly"
ability "Type_Energy"
ability "Type_Magic"
ability "Type_MindControl"
ability "AttackStreaks_MorgLF"
ability "CombatDeflectGeneric"
ability "DefaultShooting"
Ability "MorganLeFayDeflect"
Ability "MorganLeFayPortal"
Ability "CanUseRuneTracing"
Ability "MorganLeFayExplosionAttack"
Ability "MorganLeFayMindControl"
Ability "MorganLeFay_Telekinesis"
Ability "TelekinesisLocomote"
Ability "SpellIt"
Ability "TimeManipulateTrigger"
Ability "MorganLeFay_ForceField"
Ability "RespawnAnim"
Ability "AudioReactionDataMorganLFVOX"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "MorganLeFay_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

//sfx_Hurt   "VO_GenericMaleA_Pain"
//sfx_Die    "VO_GenericMaleA_Death"
//sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_MorganLeFay"
vfxlevel_override "VFX_MagicTeamUp" EXTRA_SLOT1
vfxlevel_override "VFX_Clea" EXTRA_SLOT2
Ability "VFXTeamUpTint_Purple"